Aurora Liu
3D Artist |   Technical  Artist

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高级双足角色绑定系统 Advanced Biped Rig System                                          

  Maya | IK/FK | Space Switching | Deformation Optimization


Designed and implemented a full-featured production-style biped rig in Maya.

  • Developed seamless IK/FK switching system with non-destructive blending

  • Implemented multi-target space switching (IK follow: torso, chest, pelvis; weapon switching between hand and scabbard)

  • Built reverse foot system with attribute-driven foot roll controls

  • Created arm stretch system and distributed twist joints to improve deformation stability under extreme poses

  • Structured modular control hierarchy with standardized naming conventions for animator usability and maintainability






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