Aurora Liu
3D Artist | Technical Artist
ArtStation
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高级双足角色绑定系统 Advanced Biped Rig System
Maya | IK/FK | Space Switching | Deformation Optimization
Designed and implemented a full-featured production-style biped rig in Maya.
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Developed seamless IK/FK switching system with non-destructive blending
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Implemented multi-target space switching (IK follow: torso, chest, pelvis; weapon switching between hand and scabbard)
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Built reverse foot system with attribute-driven foot roll controls
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Created arm stretch system and distributed twist joints to improve deformation stability under extreme poses
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Structured modular control hierarchy with standardized naming conventions for animator usability and maintainability