Aurora Liu
3D Artist | Technical Artist
HomeReelCharacter ArtProjectsRigging TA
程序化鸟类羽毛绑定系统(Maya / Python) Procedural Creature Feather Rig System | Maya, Python
为鸟类角色搭建包含头部、脖子、翅膀与羽毛系统的完整 Creature Rig,支持脖子拉伸、眨眼与多层头部控制。
• Built a complete bird creature rig featuring layered head controls, stretchable neck setup, blink deformation, and procedural feather systems.
使用MultiplyDivide与PlusMinusAverage节点构建权重混合网络,实现局部影响与连续过渡。
• Designed and implemented a node-based blending network (MultiplyDivide + PlusMinusAverage) to support overlapping control from multiple guides.
基于统一拓扑自动提取羽毛中心曲线,批量生成 joint chain、IK、Pole Vector、控制器与 offset 层级。
• Automated feather rig generation by extracting center curves from consistent topology and batch-generating joint chains, IK handles, pole vectors, controls, and offset hierarchies.
搭建羽毛 Direction / Bend / Twist 多层控制结构,通过 utility nodes 驱动 bend / twist deformer,实现可控羽毛弯曲与扭转。
• Developed layered Direction / Bend / Twist feather controls using utility-node-driven bend and twist deformers for controllable feather deformation.