Aurora Liu
3D Artist |   Technical  Artist

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程序化羽毛控制系统 Procedural Feather Control System

  • 开发了一套基于Guide控制的羽毛程序化绑定系统,实现多羽毛之间平滑且可叠加的影响效果。
       Created a guide-driven feather deformation system for a bird character, allowing localized, falloff-based influence across large feather sets.
  • 使用MultiplyDivide与PlusMinusAverage节点构建权重混合网络,实现局部影响与连续过渡。
       Designed and implemented a node-based blending network (MultiplyDivide + PlusMinusAverage) to support overlapping control from multiple guides.

  • 编写Maya Python工具,实现羽毛系统的半自动搭建(节点创建、连接与影响分配)。
    Developed a Python tool in Maya to automate system setup, including node creation, connection, and influence mapping.
  • 设计并实现鸟类腿部IK系统,支持反向弯曲结构与稳定足部控制。
    Implemented a custom bird leg IK rig with support for non-human joint orientation and backward bending behavior.








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