Aurora Liu
3D Artist | Technical Artist
HomeReelCharacter ArtProjectsRigging TA
面部绑定与工具开发 Facial Rigging & Tool Development
Maya | Python | Blendshape Pipeline
基于 Maya 与 Python 的面部流程搭建
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一个模块化的面部绑定系统
A modular facial rigging system
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结合骨骼、Blendshape与工具化流程
Combining joint, blendshape and tool-based workflow
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面向高效角色制作流程设计
Designed for efficient character production
3个层级的控制系统
Control System composed of 3 Layers - 骨骼驱动基础形变
Joint-based deformation for base motion - Blendshape实现细节表情(包括blendshape以及blendshape驱动的normal map系统)
Blendshape for expression details(including blendshape & blendshape-driven normal map system)
- 为复合面部变形设计的GUI系统
GUI system for hybrid mesh deformation
面向高效角色制作流程设计绑定工具- 01-Blendshape批量生成工具
- 02-程序化控制器组搭建
- 03-表面吸附工具(以方便大幅变形仍可选择控制器)
- 04-SDK镜像工具